Tag Archives: game criticism

Meaningful choice and The Walking Dead: an addendum

thewalkingdead-part2-poster

After I wrote yesterday about some of the ludonarrative problems inherent in a game like The Walking Dead, I kept thinking about why the finale of Season Two didn’t work nearly as well for me as the first game. The conclusion at which I arrived wasn’t simply that Season Two’s penultimate choice couldn’t carry the narrative weight it was supposed to, but that the first game actually gives you no choice at all.

Spoilers follow.

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Thoughts on ludonarrative difficulties and The Walking Dead: Season Two

Note: This is all my interpretation of a game and a story that allows for a multiplicity of interpretations; that’s one of its strengths. So when I say “the game is doing X” or “the game meant Y” that’s not meant to be a conclusive statement of fact. These are things I think, results of my experience as a player and as someone who constructs narratives professionally. Take them for what they are.

HUGE SPOILERS, NATURALLY

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