Tag Archives: choice

Meaningful choice and The Walking Dead: an addendum

thewalkingdead-part2-poster

After I wrote yesterday about some of the ludonarrative problems inherent in a game like The Walking Dead, I kept thinking about why the finale of Season Two didn’t work nearly as well for me as the first game. The conclusion at which I arrived wasn’t simply that Season Two’s penultimate choice couldn’t carry the narrative weight it was supposed to, but that the first game actually gives you no choice at all.

Spoilers follow.

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