Yeah, more. It’s pretty much my primary project at the moment and will likely remain so until it’s finished, especially given that I’m in the final push of it. But given that, I want to take a second before I shove more of it at you to talk about what’s actually going on in it.
So what’s Harbinger?
It’s a story about the future. It’s not a nice future. It’s standard dystopian stuff when it comes to the geography of American urban centers and the gap between the uber-rich and the very poor. It isn’t especially groundbreaking in that respect, but I’m not really trying to be; I think there should be space to play within tropes without always having to be doing something new with them. One particular idea I’m exploring is what us politicalish sociologists refer to as the “stickiness” of institutions – the way these things tend to lock themselves in and hold out – and what happens when they continue to function long after they’re no longer really functional in any meaningful way.
It’s about bodies. It’s about what bodies mean, how they change, how they retain memory and how they aid in forgetting. In that sense it’s also about memory; I sort of feel like a story that’s about bodies is also necessarily going to be about memories and vice-versa.
It’s about doing the right thing, or not doing the right thing, and how we get ideas of what the right thing even means, and what we do to let ourselves of the hook of actually doing it. And then how the choices we make end up sweeping us along anyway, into places we didn’t want and don’t even totally understand.
It’s about family, about what you can leave behind and what you really can’t.
And it’s about angels. Or is it?
So here’s some more of it.